And naval combat, while visually stunning, was occasionally pernickety. Moreover, enemy AI prioritisation was largely skewed. Indeed, Empire's siege warfare was largely a step backwards for the series. Passivity in enemy units was also too common - some sieges felt like 18th century renditions of the National Guard storming a hippy "sit in" in the late sixties. Pre-release, the title suffered frequent delays as the Creative Assembly tinkered with online campaign play before finally going live without any such multiplayer functionality.Īlmost a year on we still live in hope. So vision Empire had in spades, but peaking beneath the game's lace-trimmed bodice induced indignant flabbergastery in some of the most hardened of brandy-swilling armchair generals. Spanning three continents and introducing the widespread use of gunpowder, naval combat also made its much-needed debut. The fifth full installation in the Total War series was a radical departure from the franchise's tried and tested "swords and bows" format. Last year's real-time grand strategy title, Empire: Total War, proved to be an interesting experiment in balancing ambition and implementation.
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