![]() ![]() ![]() ![]() ![]() This focus was strengthened with Battlefield 2, which I still consider to be the high water mark for the series. I honestly can’t remember if I ever played the other modes, which had been in every multiplayer shooter that preceded Battlefield and thus felt generic in comparison. You could sense the maps were all designed with the intent of making these 64-player zone control battles the best they could be. The game shipped with the standard array of modes, but the star was undeniably Conquest. When I first booted up Battlefield 1942 back in 2002, the large-scale combat, focused teamplay, and the delicate balance between infantry, land vehicles, and air support won me over. The major reason I was drawn in by the series in the first place is it felt unlike any other shooter I’d ever played before. To me, that’s like saying you don’t know what makes Battlefield special. “Okay, why is that? It's hard for people to articulate what that is, which is actually hard for us.” “Some people say this: the Bad Company 2 multiplayer is the best you've ever done,” Troedsson said. Earlier today, Eurogamer published an interview with DICE general manager Karl-Magnus Troedsson in which he expressed some sense of wonderment regarding why fans hold the Bad Company games in such prestige. ![]()
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